3D assets made in Maya, UI elements in Photoshop and game constructed in Unity using C# (with standard Unity vegetation assets used). Sound design by me, using GarageBand synths, CC birdsong and my own voice box.
One full level made and two further mocked - Runi's Tale was a MSc degree project, designed and built in 3 months (alongside 2 other projects!), and was my first foray in to Unity. The game is a story-driven, first-person adventure game based on the world of Fedran (as per the given brief). The player explores the game as Runi - a young adult who is motivated by a fallen Queen whispering in their ear and promises of rare mage powers. Runi must complete puzzles to find 3 'source stones' in order to restore the Queen's magic, but along the way we begin to suspect that she is not quite as benevolent as she first seems...
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Runi's Tale features alien trees, purple portals, bubblegum-coloured 'shadow realms' and some very ominous crows. I wanted the game to feel contrasted - on one hand you have this kitsch-looking world, and on the other there's a definite feeling of dread evoked by the narration and sound. I'm a big fan of adventure puzzlers - so games like MYST, Gone Home, Year Walk and the Rusty Lake apps had a strong influence on Runi's Tale.
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