For my final project I wanted to explore character design and animation in relation to unconscious bias, and the visual language of character design we've been taught to understand by companies like Disney, etc. 
I was looking at the way characters are portrayed with visual cues to give away their traits, the theories behind these associations, and ideas around inclusive representation - historically and going forward. 
The outcome of this project was a web-based 2D character generator aimed at young or budding character designers or small companies with limited resources, as a jumping-off point for their character design. The user inputs certain personality traits and moods and will be given a corresponding character based on these inputs and the tropes we see in animation.
The characters were be created using Photoshop and Illustrator, and animated in After Effects. The generator engine itself was built in Unity using the UI system & coded in C#.

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